Custom visual pipeline tools and in-world inventory system for atmospheric adventure game.
Our Solutions
Volumetric Fog Tool Extension
Extended existing fog system with intuitive spline-based tool for level designers:
- Spline-driven placement - Draw fog volumes using spline paths
- Documentation and training for art team
Shader Pipeline Prototype
Created flexible shader system aligned with artistic direction:
- Prototype material pipeline supporting unique visual style
- Artist-friendly parameter exposure
- Documentation and training for art team
Additional Technical Art Support
Provided ongoing technical consultation.
- Technical consultation for art team
- Workflow improvements across content pipeline
Diagetic Inventory System
Implemented fully functional in-world inventory system.
- Fully functional inventory system- Enables designers to create items fast and effectively
- Diagetic UI- Inventory within game world helps sustain immersion
- Documentation and training for design team