Custom visual pipeline tools and in-world inventory system for atmospheric adventure game.

Our Solutions

Volumetric Fog Tool Extension

Extended existing fog system with intuitive spline-based tool for level designers:

  • Spline-driven placement - Draw fog volumes using spline paths
  • Documentation and training for art team

Shader Pipeline Prototype

Created flexible shader system aligned with artistic direction:

  • Prototype material pipeline supporting unique visual style
  • Artist-friendly parameter exposure
  • Documentation and training for art team

Additional Technical Art Support

Provided ongoing technical consultation.

  • Technical consultation for art team
  • Workflow improvements across content pipeline

Diagetic Inventory System

Implemented fully functional in-world inventory system.

  • Fully functional inventory system- Enables designers to create items fast and effectively
  • Diagetic UI- Inventory within game world helps sustain immersion
  • Documentation and training for design team