A performance optimization engagement for Outside The Blocks — a creative building game by an indie developer — focused on improving smoothness and frame rates across a wide range of PC hardware configurations.
Rendering
_Reduced GPU overhead across all quality tiers.
- Disabled Hardware Ray Tracing and Single Layer Water Depth Prepass
- Set Lumen GI and Reflection quality defaults to better match target hardware
- Fixed Anti-Aliasing quality configuration
Scalability
Tuned quality settings to scale correctly across hardware.
- Adjusted scalability configuration to reflect real-world performance targets
Environment
Reduced rendering cost of outdoor scenes.
- Set up LODs for foliage and terrain geometry
Tooling
Built a custom editor tool to speed up shadow optimization workflows.
- Batch disabling of Cast Shadows on individual mesh sections
Bug fixing
Additionally we took care of an annoying bug occuring only on AMD graphics cards. When using smoothing tool terrain created spikes which had to be removed manually.