A performance optimization engagement for Outside The Blocks — a creative building game by an indie developer — focused on improving smoothness and frame rates across a wide range of PC hardware configurations.

Rendering

_Reduced GPU overhead across all quality tiers.

  • Disabled Hardware Ray Tracing and Single Layer Water Depth Prepass
  • Set Lumen GI and Reflection quality defaults to better match target hardware
  • Fixed Anti-Aliasing quality configuration

Scalability

Tuned quality settings to scale correctly across hardware.

  • Adjusted scalability configuration to reflect real-world performance targets

Environment

Reduced rendering cost of outdoor scenes.

  • Set up LODs for foliage and terrain geometry

Tooling

Built a custom editor tool to speed up shadow optimization workflows.

  • Batch disabling of Cast Shadows on individual mesh sections

Bug fixing

Additionally we took care of an annoying bug occuring only on AMD graphics cards. When using smoothing tool terrain created spikes which had to be removed manually.